Fleeting cards will automatically discard at the end of turn if you don’t play them. Here, I want to go over some interactions with Jinx that can improve your play with the deck before going over her synergies. Guaranteeing a champion draw will greatly increase your consistency, and really let you lean into champions. Level 20: Heroes’ WelcomeĬhampions often provide powerful win conditions in Path of Champions, and games can be won or lost depending on if you are able to draw them. This is incredibly powerful, and makes Jinx a much more powerful draw for the deck. This breakpoint lets you finally assemble double relic items. You can equip an additional common relic to your champion. This power will give you a small amount of healing at the start of each combat, and unlocks the incredibly powerful legendary powers to use. Additionally, at this level you get access to epic items and powers, which lets you pull off some pretty cool combos. Jinx can use quite a few rare relic slots, so getting access to them is a pretty big breakpoint. You can equip a Rare Relic to your relic slot. Still, having a second chance at a fight will greatly increase your ability to complete a run, and let you be a bit more risky with your HP. Importantly, revives have been nerfed from Path of Champions 1.0, as you only revive with half your starting HP. This gives you another chance if your start is slow, or the opponent burns you down. This is an incredibly important breakpoint, as it gives you a second chance should you fall. For the full list, check it out here: Level 7: +1 Reviveīegin every adventure with +1 Revive Token for a second chance on a lost combat. Here, I wanted to highlight some of the important breakpoints as you progress Jinx. Each champion has 30 levels, and will slowly make your champion more powerful as you progress. In Path 2.0, by playing often with a champion, you can earn Champion XP for them, which gives you champion levels. The deck is slanted very aggressively, which makes great use of Jinx’s star power and lets you dump your hand a bit to try and go for level ups for Jinx in certain spots. Pow-Pow provides an insanely efficient removal tool at BURST speed, letting you set up strong attacks or kill an attacking unit before it can be saved. The other units round out the deck, getting in for damage with their keywords, attack triggers, or helping with spell mana. She is the real star of the deck, letting you quickly wrack up damage for a cheap cost and keep churning through your deck. These 2 followers are imperative to this deck, as they allow you trigger the passive power twice, once for play and once for their discard, especially Zaunite Urchin. Jury-Rig gives you free discard fodder for Zaunite Urchin and Sump Dredgers. Here we have Jinx’s starter deck, which has a very aggressive, low curve. This just makes an already amazing power even better, and makes many runs much easier to complete. While you won’t be able to damage tough enemies with it, there aren’t many, especially after they changed Nautilus’s power. Now, on top of burning the opponents Nexus, her star power can also just start picking off opposing units. When you play or discard a card, deal 1 to enemy Nexus and 1 to a random enemy. Level 3: What’s the Worst that Could Happen? 2 The mana gem is the more important part of this, as it gives you much stronger starts and gets you to your power plays a turn early. However, the level 2 star power is more of a bonus than something to build around. Additionally, even if you can’t play the rocket, you’ll still deal 1 thanks to the level 1 power. It is solid synergy with Jinx, as the Super Mega Death Rocket! will give you a card to play in hand to get another rocket if your hand is empty. While Jinx’s level 1 star power is insanely powerful, her level 2 star power is just ok, maybe even a bit weak. In later sections we’ll go over how to play to abuse this power to its full potential, as it can easily carry you through every opponent. This also works with discards, so if you play a card like Zaunite Urchin, you now deal 2 damage to the enemy Nexus. Having every single card you play deal 1 damage to the enemy Nexus stacks up quickly, allowing you to quickly burn through the enemy Nexus. I’m even willing to go on record saying it’s the strongest level 1 power that is currently in the game. Jinx’s level 1 star power is a buff on her power from Path 1.0, and it is nuts. When you play or discard a card, deal 1 to enemy Nexus. Level 1: What’s the Worst that Could Happen? Starting off, we’ll take a look at Jinx’s star level power, which she’ll have during each of her runs. The Path of Champions 2.0 Guide and Walkthrough 1.
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